The story honestly could've been more interesting, ,Make your way out of the facility, anyone? The game play was designed for Sp, and can also draw some criticism, as it lacks of multiplayer, and a coop, which could've made the game absolutely great, but it isn't such a great mistake. The level design isn't bad, however the levels aren't well balanced in my opinion, sometimes you get from easy to really hard from sudden, and another annoying fact is that some puzzles look really difficult, but in fact are very easy, however I think this makes a game more interesting, and gives a bit of humor. The thing with the portal gun isn't really revolutional, certainly people imagined this kind of possibility in a game, but wasn't applied into a video game until now. As a game, I say it's revolutionary, like Half-Life 2 was with the Gravity Gun, this time we're going to think with portals. The rest I won't reveal, as will spoil your experience when you play it. Glados is the main antagonist who first apparently(at least for me) somehow helps the player though the levels, and make some Black-humorous jokes from time to time, but near game's completion, it becomes more aggressive, after the player figures out that the plan was to kill you. At the beginning the player doesn't really have ideas about what's going on and why she's there, but is shortly revealed that she's a sort of a test subject. The action is set in Half-Life universe, but in a different timeline, not related to the events from the other game, more exactly in the Aperture Science Enrichment Center. The player takes the role of Chell, the main protagonist facing a psychotic robot named Glados puzzles, and her apparent subtle attempt to kill the player during the game. Developed by Valve, is mainly based on solving puzzles. The player takes the Portal is certainly one of the best games I've ever played. Portal is certainly one of the best games I've ever played.
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